P+ - Ice Climbers - Subaction - SpecialS1
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Stats
IASA: |
None |
Hitboxes active: |
12-13, 15-16, 18-19, 21-22, 24-25, 28-29, 32-34, 36-38, 42-44, 48-50, 58-60 |
Hitbox set 0 hits: |
12, 15, 18, 21, 24, 28, 32, 36, 42, 48, 58 |
Subaction Index: |
0x1d2 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:12-13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
5 |
80 |
30 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
5 |
80 |
30 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
2 |
5 |
80 |
30 |
Normal |
Kick |
2 |
3 |
|
Frames:15-16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
5 |
80 |
30 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
5 |
80 |
30 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
2 |
5 |
80 |
30 |
Normal |
Kick |
2 |
3 |
|
Frames:18-19
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
5 |
80 |
30 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
5 |
80 |
30 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
2 |
5 |
80 |
30 |
Normal |
Kick |
2 |
3 |
|
Frames:21-22
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
5 |
80 |
30 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
5 |
80 |
30 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
2 |
5 |
80 |
30 |
Normal |
Kick |
2 |
3 |
|
Frames:24-25
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
5 |
80 |
30 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
5 |
80 |
30 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
2 |
5 |
80 |
30 |
Normal |
Kick |
2 |
3 |
|
Frames:28-29
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
5 |
80 |
30 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
5 |
80 |
30 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
2 |
5 |
80 |
30 |
Normal |
Kick |
2 |
3 |
|
Frames:32-34
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
5 |
80 |
30 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
5 |
80 |
30 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
2 |
5 |
80 |
30 |
Normal |
Kick |
2 |
3 |
|
Frames:36-38
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
5 |
80 |
30 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
5 |
80 |
30 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
2 |
5 |
80 |
30 |
Normal |
Kick |
2 |
3 |
|
Frames:42-44
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
5 |
80 |
30 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
5 |
80 |
30 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
2 |
5 |
80 |
30 |
Normal |
Kick |
2 |
3 |
|
Frames:48-50
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
5 |
80 |
30 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
5 |
80 |
30 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
2 |
5 |
80 |
30 |
Normal |
Kick |
2 |
3 |
|
Frames:58-60
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
5 |
80 |
30 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
5 |
80 |
30 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
2 |
5 |
80 |
30 |
Normal |
Kick |
2 |
3 |
|
Scripts
Main
- Subroutine(0x13098)
- SetAirGround(105)
GFX
- AsyncWait(4.0)
- UnknownEvent { namespace: 0x11, code: 0x4, unk1: 0x0, arguments: [Value(6), Value(5), Value(23), Scalar(0.0), Scalar(7.3), Scalar(-1.0), Value(23), Scalar(0.0), Scalar(10.0), Scalar(-1.0), Bool(true), Value(0), Value(0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(1.0), Value(8), Value(2), Scalar(4.0)] }
- AsyncWait(65.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- AsyncWait(12.0)
- SoundEffect1(1618)
- SoundEffect1(4272)
- SyncWait(7.0)
- SoundEffect1(4273)
- SyncWait(7.0)
- SoundEffect1(4274)
- SyncWait(7.0)
- SoundEffect1(4275)
- SyncWait(7.0)
- SoundEffect1(4276)
- SyncWait(7.0)
- SoundEffect1(4277)
- SyncWait(7.0)
- SoundEffect1(4278)
- SyncWait(7.0)
- SoundEffect1(4279)
Other
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(3), Bool(true)] }
- AsyncWait(3.0)
- RumbleLoop { unk1: 3, unk2: 35 }
- AsyncWait(67.0)
- SlopeContourFull { hip_n_or_top_n: 2, trans_bone: 5 }